AndrewAnimation.biz and AndrewAnimation.biz/plugins now have this theme, which I’ve been meaning to do for a while. If you find any bugs, please let me know.
Also, AndrewAnimation.com redirects to this site now too.
AndrewAnimation.biz and AndrewAnimation.biz/plugins now have this theme, which I’ve been meaning to do for a while. If you find any bugs, please let me know.
Also, AndrewAnimation.com redirects to this site now too.
So yeah, remember how I told you I was redesigning my website under the new name Andrew Media Productions? … Actually, I don’t think I ever told you that.
Point is, this is the new site design. Just like last time, I have another version of this theme ready for the main site, with a few modifications so that it will fit the content. Although this time I built the WP theme from the ground up, instead of just copy-pasting stuff into Kubrick.
Now I have stuff organized by “Game News” and “Tutorials”, since I’ll be using this site for both of them. I’m having some trouble migrating all the posts over to the new way I’m organizing stuff, but I’ll get everything working eventually. I’ve already had to delete and restore a backup twice, hopefully no more screw-ups. Let me know what you think of the new theme, and I’ll finish up and upload the home site sometime next week.
Since it’s easier than actually making a game, I was thinking of starting to run tutorials either on this site or another site similar to this one. I want to explain how to make an art-based platformer (ex. Inkman), since all the tutorials out there only deal with tile-based stuff, and that’s no good for artists. My target audience for this will be people like AP, who can draw but not code. Not saying he’s taking over anything on Inkman, but I just feel this stuff should be common knowledge, considering all I went through to make it work. I was also considering making a RPG game tutorial (although I should probably explore that one a bit more first, eh?). What are your thoughts?
Well, I was originally going to enter this Mochi contest with a remake of a game from my childhood that I loved, updated with new stuff of course. Then a little friend called school came and took away 110% of my free time, meaning I couldn’t finish the game. I tried to pull a marathon last night to finish it before the contest ended, but I couldn’t lean the entire Mochi API in two hours, so I just gave up. I might finish the game some other time, but I have at least two other projects I should be working on first. (Inkman and BGFRPG)
15 now. I’m slowly become less of a child prodigy and more of a boring adult. Yay.