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	<title>AMP Games &#187; Engine</title>
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		<title>First Real News</title>
		<link>http://andrewanimation.biz/games/2009/02/first-real-news/</link>
		<comments>http://andrewanimation.biz/games/2009/02/first-real-news/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 14:43:39 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Site Updates]]></category>
		<category><![CDATA[Engine]]></category>

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		<description><![CDATA[*sigh* First Post: January 17, Second Post: February 14. But I&#8217;ve been busy, sortof.
Okay, so for starters, I&#8217;ve made a bunch of changes/fixes on the site. The most noticeable feature is the tabs at the top of pages. You can&#8217;t see it here, but go to any of the pages through the Flash header and [...]]]></description>
			<content:encoded><![CDATA[<p>*sigh* First Post: January 17, Second Post: February 14. But I&#8217;ve been busy, sortof.</p>
<p>Okay, so for starters, I&#8217;ve made a bunch of changes/fixes on the site. The most noticeable feature is the tabs at the top of pages. You can&#8217;t see it here, but go to any of the pages through the Flash header and you&#8217;ll see them in action. It looks a bit strange where there are no subpages (specifically on the contact page), but I can&#8217;t really do anything about that. The only other noticeable thing I changed was my history manager sidebar plugin (it just says &#8216;Post History&#8217; here, but I coded it myself. It doesn&#8217;t look all that great when there is no post history, but once I actually post news here more often, it should look better. I&#8217;ve actually been trying to get that into the Wordpress plugin list, but the process for doing that is really complicated.</p>
<p>Now for the news. My latest project has been creating a new engine. My reasons for doing this were:</p>
<ol>
<li><strong>In Engine 5, I had code scattered all over the place </strong>(timeline, character, individual MCs), and hundreds of comments mashed in there (mostly old code that I wasn&#8217;t sure if I would ever need). There wasn&#8217;t even any particular pattern for what code came where, which made debugging or changing something a real nightmare.</li>
<li><strong>Engine 5 was a project I started last August</strong> when I barely knew anything about Actionscript (and had to use AS1). All these archaic methods I was using were probably not very efficient, and so that needed to be changed.</li>
<li><strong>Engine 5 rain painfully slow on a regular computer.</strong> I&#8217;m talking 10-15 FPS kind of painful. It&#8217;s fine on mine, but I have 4GB of RAM and very fast processor. Since I don&#8217;t think this is going to be my target audience, I decided I needed to fix that. Unfortunately, I had no idea for what to do about the lag, other that disabling codes at random and seeing if the CPU usage went down.</li>
</ol>
<p>So, Engine 6 is a lot more organized, uses better methods (WHILE loops instead of FOR loops), and runs fine on my old computer (which was actually fast when I first got it 5 years ago). I don&#8217;t think I&#8217;m going to put it online, since it plays a lot like the original engine (with some minor enhancements), and I think I&#8217;ll wait until I make the Inkman demo. Which I first mentioned back in December.</p>
<p>Oh, and one more thing. For those sites linking to me, could you please change the RSS to http://andrewanimation.biz/games/feed or just this site, as I won&#8217;t be using the old one anymore.</p>
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